Weird West Quest Seeds:

A jeweler needs a key from hostile territory.

Your mentor seeks an emerald necklace hidden in an old mill.

A thief needs a bone from a dry riverbed.

A pirate needs settling of a feud near a farmer's field.

A guildsman desires an amulet from a jailhouse.

A thug needs a bronze ring from an abandoned mine.

An explorer wants a book from the docks.



Simple obstacle:

Wild animal


Need something to happen while the players are in town? Here you go:

The sheriff goes missing. Deputies become unorganized, superstitious, or vengeful.




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