Weird West Quest Seeds:

A tribesman wants a map from an old mill.

A thief wants a key from the bottom of a lake.

A jeweler seeks proof that someone has been killed near native territory.

A wealthy collector needs a special revolver from a museum.

A swashbuckler seeks a cursed dagger from a train.

Someone from a PC's past requests a tooth from the mountains.

Your mentor needs a sacrificial dagger from an abandoned house.



Simple obstacle:

Wild animal


Need something to happen while the players are in town? Here you go:

A son or daughter of a town official gets kidnapped and held for ransom.




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