Weird West Quest Seeds:

A musician wants a talisman from the docks.

A doctor seeks a silver horseshoe from a guarded warehouse.

An herbalist needs info about a disease from a factory.

A ship's captain wants a lost child from a band of nomads.

A musician wants rescuing from a character's home town.

A tribesman needs a cure from the wastelands.

An armourer needs a cursed axe from a barn.



Simple obstacle:

Wild animal


Need something to happen while the players are in town? Here you go:

A building is suddenly engulfed in blue flames.




Go to the list of generators


Go to the sorted list of generators