Weird West Quest Seeds:

A merchant needs a theory proven at a train.

A lady needs a key from a wagon train.

A cowboy needs an article of clothing from a guild.

A clergyman wants proof that someone has been killed near an old mill.

A hunter needs the claw of a creature from a church.

A caravan leader wants an ornate skull from a dry riverbed.

An herbalist desires you to locate someone in the wealthy district of a city.



Simple obstacle:

Outlaws


Need something to happen while the players are in town? Here you go:

People begin disappearing shortly after the mortician's twin brother arrives in town.




Go to the list of generators


Go to the sorted list of generators