Quest Seeds:

A lore master needs an artifact from a shaman's hut.

A cook wants a cursed heirloom from a dark spire.

An assassin needs a potion from hostile territory.

A butcher wants a peculiar gemstone hidden in an old battlefield

An armourer needs a manuscript from nearby ruins.

A bailiff needs confirmation of a creature in a vault.

An arcanist seeks an unusual coin from a crumbling tower.



Need a little something to happen while the players are in town?
Here you go:

The captain of the guard goes missing. Guards become unorganized and superstitious.




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Go to the sorted list of generators