Quest Seeds:

A hunter requests the claw of a creature from a graveyard.

A messenger needs info about a disease from an abandoned mine.

An executioner desires an unusual stone from a church.

An innkeeper seeks a magic feather from the jungle.

A ship's captain wants a musical instrument from a prominent building.

A hunter seeks you to locate someone in a national landmark

A cult member wants a magical ring from a dwarven settlement.



Need a little something to happen while the players are in town?
Here you go:

Someone mistakes a player's character for someone else.




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