Quest Seeds:
A lore master
needs
an artifact from
a shaman's hut.
A cook
wants
a cursed heirloom from
a dark spire.
An assassin
needs
a potion from
hostile territory.
A butcher
wants
a peculiar gemstone hidden in
an old battlefield
An armourer
needs
a manuscript from
nearby ruins.
A bailiff
needs
confirmation of a creature in
a vault.
An arcanist
seeks
an unusual coin from
a crumbling tower.
Need a little something to happen while the players are in town?
Here you go:
The captain of the guard goes missing. Guards become unorganized and superstitious.
Go to the list of generators
Go to the sorted list of generators