Quest Seeds:

Here's a d6 to help you choose: 4

Your mentor wants a cursed axe from a museum

An old womanneeds info about a disease from a keep.

An apothecary needs a necklace from a shop owner.

An archer needs an ornate skull from a lost city.

A priest seeks the claw of a creature from an unknown location.

A fisherman requests a key from a keep.



Need a little something to happen while the players are in town?
Here you go:

Someone in town is a werewolf.




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