Quest Seeds:

A gypsy needs a theory proven at a ship

A pirate requests a skull from a quarry.

An arcanist requests an ancestor from a farmer's field

A blind man desires an exotic device from a factory

A barmaid wants bones of an ancestor from an old mill

An architect needs the blood of a creature from a coast.

Someone from a PC's past needs safe passage through or to a fortress



Need a little something to happen while the players are in town?
Here you go:

A magic user in town goes crazy when he learns of his son's death.




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